Deck Of Haunts is a roguelike deckbuilder, released on Steam a few months after my ~8 month internship at Mantis Games. I built the card system and many of the cards. Since the team was small I also worked on other features across the game.
My main personal project: a Jackbox-style party game where players join from their phones, designed from the start to be easily modded, by for example making sure the phone is controllable through single threaded GDScript. It covers the whole stack, from a custom Godot engine module to a Rust backend and the cloud infrastructure it runs on. The backend is live and the game has been playtested. The source is private as I want to release the game, but I’m happy to show more in a private setting.
A from-scratch renderer in Rust where I explored GPU voxelization as a base for voxel cone traced lighting. It’s paused for now; it taught me a lot about managing GPU resources, and if I pick it up again I’ll build on an existing engine such as Bevy so I can focus on the rendering techniques.
Rift breaker is a first person shooter with two variations of the same world that can be swapped between. It was my fourth group game project at Futuregames.
Ecocide is a first person ability/grab and throw based defensive action game. It was my third group game project at Futuregames.