Deck Of Haunts at it’s core is a roguelike deckbuilder. It was my ~8 month long internship during my studies at Futuregames. My work mainly consisted of card related systems, and the cards themselves, but due to the smaller team size I also worked on various other features as well.
Currently my main personal project with a focus on development tools for the use of modding. It is a multi faceted project that requires work in backend, frontend and game development.
There isn’t all that much to show currently. I am currently not doing any work on this as I ended up spending more time on managing gpu resources than rendering techniques. If I decide to take it up again, I will most likely be doing work on top of an existing rendering engine such as Bevy.
Rift breaker is a first person shooter with two variations of the same world that can be swapped between. It was my fourth group game project at Futuregames.
Ecocide is a first person ability/grab and throw based defensive action game. It was my third group game project at Futuregames.
B34-N is an online multiplayer top-down cooperative shooter. This was my second group game project at Futuregames, and can only be described as a failure. However, due to the unique aspect of online multiplayer I feel it is worth showcasing.